Presets
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Organic
-
Geometric
-
Experimental
-
Miscellaneous
Ruleset
Close Controls
Keybinds
H
: Hide all GUIs
?
: Display help
space
: Draw
Controls
Actions
- draw: Clear, regenerate, and rerender the sequence
- overdraw: Generate and render without clearing
- clear: Clear the canvas
- generate: Regenerate the sequence from given ruleset
Origin
- origin.x: The starting x coordinate
- origin.y: The starting y coordinate
- origin.t0: The starting theta (angle)
Drawing
- theta.x: The change in theta assigned to the instruction '+'
- theta.y: The change in theta assigned to the instruction '-'
- Theta deviation harmonics
- constant: Theta deviation based on a constant
- cosine37: Theta deviation based on a cosine function with a period relative to 37
- cosine19: Theta deviation based on a cosine function with a period relative to 19
- cosine7: Theta deviation based on a cosine function with a period relative to 7
- simplex13: Theta deviation based on a simplex noise generator with a frequency relative to 13
- simplex7: Theta deviation based on a simplex noise generator with a frequency relative to 7
- scale.value: The length of each line segment
- scale.dev: The amount of random deviation introduced for each line segment
- stroke.width: The initial width of the line segments
- stroke.dev: The amount of change in line width for each line segment
Line Color
- Solid
- solidRgba.r: Initial color red component
- solidRgba.g: Initial color green component
- solidRgba.b: Initial color blue component
- solidRgba.a: Alpha of drawn segments
- Stack-based
- stackBased.r: Adds red based on the stack level
- stackBased.g: Adds green based on the stack level
- stackBased.b: Adds blue based on the stack level
- HSL Color
- hsl.hueOffset: Initial hue (color is added to initial)
- hsl.hueMult: Change in hue for each line segment (scaled by a factor of 1000)
- hsl.hueOffset: Initial hue (color is added to initial)
- hsl.hueOffset: Initial hue (color is added to initial)
Background Color
- Solid
- bgcolor.r: Background color red component
- bgcolor.g: Background color green component
- bgcolor.b: Background color blue component
- bgcolor.a: Background transparency
Output actions
- Canvas to Image: Bounce the current canvas to an image in a new tab
- showOrigin: Display a green symbol showing location and direction of the origin
Post-process FX
- These apply various filter algorithms to the canvas and ought to be fairly straightforward. Most are implemented with simple 3x3 kernels.